PC GAME | The Sims 3 Deluxe Edition And Store Objects – REPACK
Sims 3: Deluxe Edition + The Sims Store Objects REPACK
Year: 2009-2011 | PC | Eng, Rus | Developer: The Sims Division | Publisher: Electronic Arts |Genre: God Sim / Business / Pets / Simulation
 The Sims 3 is built upon the same concept as its predecessors. 
Players control their own Sims in activities and relationships in a 
similar manner to real life. The gameplay is open-ended and indefinite. 
Sim houses and neighborhoods are entirely in one continuous map. The 
developers stated, “What you do outside your home now matters as much as
 what you do within.” One of the biggest changes to the franchise is the
 use of rabbit-holes. Sims aren’t allowed to go inside the majority of 
city buildings; instead, they simply disappear inside for a certain 
amount of time—a feature known in video games as a rabbit-hole—while the
 player is given several choices on what happens inside using a 
text-based notification.
The Sims 2 used a reward system called Wants and Fears. This is 
replaced with a new system called Wishes in The Sims 3. Fulfilling a 
Sim’s wish contributes to the Sim’s Lifetime Happiness score and mood. 
Some wishes, such as “Go to the Park”, may add little points to their 
lifetime happiness while “Have A Baby Boy” may add thousands of points. 
In The Sims 2, Wants and Fears also contributed to a Sim’s “Aspiration” 
meter, roughly analogous to current self-esteem. In The Sims 3, 
Aspiration is removed entirely, replaced with “Moodlets”, which 
contribute positive or negative values to the original Motivation meter.
 Moodlets can be inspired by physical events, such as having a good meal
 or comfort from sitting in a good chair, as well as emotional events 
like a first kiss or a break-up. Most moodlets last for a set duration, 
but some negative Moodlets can be cured (such as the one incurred by an 
urgent need to urinate) and some positive ones rely on the Sim’s 
surroundings and traits.