PC GAME | The Sims 3 Deluxe Edition And Store Objects – REPACK
Sims 3: Deluxe Edition + The Sims Store Objects REPACK
Year: 2009-2011 | PC | Eng, Rus | Developer: The Sims Division | Publisher: Electronic Arts |Genre: God Sim / Business / Pets / Simulation
The Sims 3 is built upon the same concept as its predecessors.
Players control their own Sims in activities and relationships in a
similar manner to real life. The gameplay is open-ended and indefinite.
Sim houses and neighborhoods are entirely in one continuous map. The
developers stated, “What you do outside your home now matters as much as
what you do within.” One of the biggest changes to the franchise is the
use of rabbit-holes. Sims aren’t allowed to go inside the majority of
city buildings; instead, they simply disappear inside for a certain
amount of time—a feature known in video games as a rabbit-hole—while the
player is given several choices on what happens inside using a
text-based notification.
The Sims 2 used a reward system called Wants and Fears. This is
replaced with a new system called Wishes in The Sims 3. Fulfilling a
Sim’s wish contributes to the Sim’s Lifetime Happiness score and mood.
Some wishes, such as “Go to the Park”, may add little points to their
lifetime happiness while “Have A Baby Boy” may add thousands of points.
In The Sims 2, Wants and Fears also contributed to a Sim’s “Aspiration”
meter, roughly analogous to current self-esteem. In The Sims 3,
Aspiration is removed entirely, replaced with “Moodlets”, which
contribute positive or negative values to the original Motivation meter.
Moodlets can be inspired by physical events, such as having a good meal
or comfort from sitting in a good chair, as well as emotional events
like a first kiss or a break-up. Most moodlets last for a set duration,
but some negative Moodlets can be cured (such as the one incurred by an
urgent need to urinate) and some positive ones rely on the Sim’s
surroundings and traits.